this has deeply affected me... the story feels so real like realer than a true story. like when you have a deep conversation late at night with someone you will never see again at a party... i feel so spaced now... thank you for making this
oh also unrelated i wanted to ask you if it was ok to feature your itch page in a cohost post (twitter replacement). i wanted to start a blogish thing about underground non-commercial games and I wanted to write about how the work on your itch page really pushes the boundaries of what a game can be.
EDIT: oh also that whole glowing memory thing with person happened to me too.
After reading your comment I was thinking about 'pushing the boundaries of what a game can be', for example peeing in a glass, or kicking over a chair, but recently i feel a bit averse to that kind of thing, and I would like to suggest that most of the games i have been making are closer to the opposite. That's just my opinion, thank you for your comment
hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!
(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)
this is incredible. the deeply minimalist mechanics, the inability to really do much with the one tool you have (click + drag to warp and move the ball) creates a real longing that builds and builds. the prose is beautiful, and tragic, and combined with the anxious mechanic builds a beautiful unison between the two. very effecting piece.
i especially love how you so deeply defy traditional games logic: it's just a wall of text you have to scroll through. somehow it just works. i think in part because your prose is so good. i think also maybe the usual knock on large blocks of text is they create a feeling of anti-agency, stasis, removal. but these all work exceptionally well to reinforce the aesthetics / mechanics of everything else happening in this game.
while i was reading i kept trying to parse what the texture on the orb was. at varying points i thought it was a face, static, or nothing at all (perhaps just light reflections?), and it wasn't until after i had read everything and continued to scroll and was left with only myself and the orb that i finally could see what it was. a transcendentally beautiful moment. a magnificent game <3 <3
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What is this? Why cant i play it?
I had to take it down for a while for interpersonal reasons, but it's up again now. Thanks for your interest
is this gantz or am i trippin
I'm not sure about that
felt like an earnest and worthwhile use of my time, would love more of this kind of energy on this website ✨
Thanks
this has deeply affected me...
the story feels so real like realer than a true story. like when you have a deep conversation late at night with someone you will never see again at a party...
i feel so spaced now... thank you for making this
oh also unrelated i wanted to ask you if it was ok to feature your itch page in a cohost post (twitter replacement). i wanted to start a blogish thing about underground non-commercial games and I wanted to write about how the work on your itch page really pushes the boundaries of what a game can be.
EDIT: oh also that whole glowing memory thing with person happened to me too.
Sure 👍 thanks for playing
After reading your comment I was thinking about 'pushing the boundaries of what a game can be', for example peeing in a glass, or kicking over a chair, but recently i feel a bit averse to that kind of thing, and I would like to suggest that most of the games i have been making are closer to the opposite. That's just my opinion, thank you for your comment
hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!
(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)
I guess I mean like, pushing the boundaries inwards rather than outwards
Sure welcome to send me email, gurnburial@gmail.com
Look forward to your blog
this is incredible. the deeply minimalist mechanics, the inability to really do much with the one tool you have (click + drag to warp and move the ball) creates a real longing that builds and builds. the prose is beautiful, and tragic, and combined with the anxious mechanic builds a beautiful unison between the two. very effecting piece.
i especially love how you so deeply defy traditional games logic: it's just a wall of text you have to scroll through. somehow it just works. i think in part because your prose is so good. i think also maybe the usual knock on large blocks of text is they create a feeling of anti-agency, stasis, removal. but these all work exceptionally well to reinforce the aesthetics / mechanics of everything else happening in this game.
while i was reading i kept trying to parse what the texture on the orb was. at varying points i thought it was a face, static, or nothing at all (perhaps just light reflections?), and it wasn't until after i had read everything and continued to scroll and was left with only myself and the orb that i finally could see what it was. a transcendentally beautiful moment. a magnificent game <3 <3
kind words, thanks Joey