Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

What is this? Why cant i play it?

(+1)

I had to take it down for a while for interpersonal reasons, but it's up again now. Thanks for your interest

(+2)

is this gantz or am i trippin

I'm not sure about that

(+2)

felt like an earnest and worthwhile use of my time, would love more of this kind of energy on this website ✨

Thanks

(1 edit) (+2)

this has deeply affected me...
the story feels so real like realer than a true story. like when you have a deep conversation late at night with someone you will never see again at a party...
i feel so spaced now... thank you for making this

oh also unrelated  i wanted to ask you if it was ok to feature your itch page in a cohost post (twitter replacement). i wanted to start a blogish thing about underground non-commercial games and I wanted to write about how the work on your itch page really pushes the boundaries of what a game can be.

EDIT: oh also that whole glowing memory thing with person happened to me too.

(+1)

Sure 👍 thanks for playing

Deleted 1 year ago
(+1)

After reading your comment I was thinking about 'pushing the boundaries of what a game can be', for example peeing in a glass, or kicking over a chair, but recently i feel a bit averse to that kind of thing, and I would like to suggest that most of the games i have been making are closer to the opposite. That's just my opinion, thank you for your comment

(1 edit) (+1)

hmmm i'll have to think about that. they are least different from most games i've seen on itch. but i guess pushing the boundaries is different then being different... thanks for letting me know!

(edit: if you wanna talk more, we can chat on discord or something, i'd be interested in what you think about game design)

(1 edit)

I guess I mean like, pushing the boundaries inwards rather than outwards

Sure welcome to send me email, gurnburial@gmail.com

Look forward to your blog

(+1)

this is incredible. the deeply minimalist mechanics, the inability to really do much with the one tool you have (click + drag to warp and move the ball) creates a real longing that builds and builds. the prose is beautiful, and tragic, and combined with the anxious mechanic builds a beautiful unison between the two. very effecting piece.

i especially love how you so deeply defy traditional games logic: it's just a wall of text you have to scroll through. somehow it just works. i think in part because your prose is so good. i think also maybe the usual knock on large blocks of text is they create a feeling of anti-agency, stasis, removal. but these all work exceptionally well to reinforce the aesthetics / mechanics of everything else happening in this game. 

while i was reading i kept trying to parse what the texture on the orb was. at varying points i thought it was a face, static, or nothing at all (perhaps just light reflections?), and it wasn't until after i had read everything and continued to scroll and was left with only myself and the orb that i finally could see what it was. a transcendentally beautiful moment. a magnificent game <3 <3

kind words, thanks Joey