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(+2)

Windows, Client+Server (singleplayer?) mode

I was able to pick up a stick and throw it a very short distance? but if I didn't know that was an interaction already, I'm not sure I would've done it, it didn't look very important or clickable

main thing here seems to be playing with the dog... but it's very hard to know the dog's state, or what the dog might be thinking? in real-life we look at the dog's animations, face, behavior, etc. to guess... in this game, you might need to do different thought bubbles or emoji, or draw a line between the dog's position and dog's desire, etc. try to visualize the dog's mind so the player can understand the simulation better?